@startuml
sprite $behance [48x48/16] {
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00DFFFFFFFFFFFFFFFFE4000000CFFFF7000000DFFFF5000
00DFFFFFFFFFFFFFFFFFFB10003FFFFD00000005FFFFB000
00DFFFFFFFFFFFFFFFFFFFD1008FFFF800000001FFFFF000
00DFFFFF000000015DFFFFF900BFFFFEDDDDDDDDFFFFF300
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00DFFFFF0000000000DFFFFF406FFFFC0000000012222000
00DFFFFF000000002AFFFFFF001FFFFF30000001FFFFB000
00DFFFFFAAAAAABDFFFFFFFA0009FFFFE400003DFFFF4000
00DFFFFFFFFFFFFFFFFFFFE10001EFFFFFDBBDFFFFFB0000
00DFFFFFFFFFFFFFFFFFFE2000003FFFFFFFFFFFFFE10000
00DFFFFFFFFFFFFFFFFF9100000002DFFFFFFFFFFC100000
00ACCCCCCCCCCCCCB950000000000006CFFFFFFC60000000
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}


!define FA5_BEHANCE(_alias) ENTITY(rectangle,black,behance,_alias,FA5 BEHANCE)
!define FA5_BEHANCE(_alias, _label) ENTITY(rectangle,black,behance,_label, _alias,FA5 BEHANCE)
!define FA5_BEHANCE(_alias, _label, _shape) ENTITY(_shape,black,behance,_label, _alias,FA5 BEHANCE)
!define FA5_BEHANCE(_alias, _label, _shape, _color) ENTITY(_shape,_color,behance,_label, _alias,FA5 BEHANCE)
skinparam folderBackgroundColor<<FA5 BEHANCE>> White
@enduml